That's ok though, I can get him off death's door a- and you flew away, doing a full-party attack, dealing the deathblow, and ending at the fight at the same time. Oh dang, you just one shot one of the 2 specific characters I can't let die. Would have been nice to know it was a weird fight like that before starting. Oh look, it has 999999 dodge and nothing I do can hit it. Can't flee? That's fine, I wasn't going to. Because based on the info being provided it's just another boss fight. "Kill this boss, it's only a level 5 mission." Cool, I'll grab my best people and do that. Then it gives me the mission to go get them back. I don't object to that, it's perfectly fine, but it's annoying the game didn't state that would happen beforehand. Today's nuisance and rant: Losing trinkets and the shrieker mechanics in Darkest Dungeon.ĭid the game ever tell me I'd lose trinkets if someone died? No, no it did not, so until I lost a bunch of good trinkets all at the same time I thought they'd just go back into my inventory. So many games do this all the time, I don't even know how often I've had to look up how statuses worked or things scaled or what have you on some wiki because a given game failed to give anywhere near enough information to explain its own mechanics. I really hate when devs don't include important information in the game, prior to it mattering.
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